![]() ![]() Priest – priests turned the flame of their faith into a spark to ignite the power of their souls.They can inspire nearby allies and have the ability to quickly assist their allies with targeted commands. Paladin – extremely devoted, often fanatical, soldiers who have pledged themselves to a chosen cause or organization.They are melee-focused but have a pretty wide variety of single-target and group attacks. They absorb a portion of incoming damage and convert it into Wounds, which can be used to power soul-based abilities through their weapons. Monk – warriors that believe in the philosophy of mortification of the flesh.Fighters are extremely durable, reliable, and excel at holding positions. Fighter – trained to use a wide variety of traditional melee weapons in combat.They have many Area of Effect spells, that emphasize aflliction based effects and their beast modes give them nice single-target strikes and gain special abilities associated with those beasts. Druid – animists with primal connection to nature, who can transform into mythical beasts.They are offensively-oriented psionicists/soulknives, who need to build up focus through conventional weapon attacks. Cipher – can peer through the spiritual energy of the world to manipulate other souls.They have cycling lists of low power, high AoE passive buffs and debuffs and they can periodically use powerful invocation spells. They use their knowledge about old phrases to form chants during a battle. Chanter – repositories of folk knowledge and common wisdom, tellers of tall tales and hallowed legends.They have great group-fighting abilities both melee offense and personal defense. Barbarian – reckless and ferocious warriors from the more remote cultures found across the world.In general, it's easy to avoid penalties in PoE and often you may not even want to dump stats below 10, because you might just not want the penalties, but if one wants to, Dex is definitely something you can just throw out the window completely as a Tank. So I guess that means offenisive characters are going to need to pump the hell of out of Dex for action speed, while tanks are going to have moderate Dex. The more you attack the more you gain from the boost in attack speed. The less armor you have, the more often you attack. So DEX is good only if you don't wear heavy armour? So a monk might have lots of DEX but not a fighter? (or wait, do monks wear armour in this game?)Īnyone can wear armor and yes, DEX's value is directly tied to whether or not you're using armor. hell, don't even need deflection after you use 18+ con I think Con is just the worst attribute overall. There are a few enemies that get through deflection/DR more frequently that extra stam helps with, but I just use beetle shell on those fights or some extra healing. Deflection and DR are the main source of mitigation anyway. I have used low con tank builds with success, they work fine you just have to rest slightly more frequently as the tank's health wears down. The only value it has it that it grants a deflection bonus and a will bonus. The concentration bonus is basically meaningless and Obsidian really needs to buff the concentration bonus by +1. Most classes take advantage of either it's AoE effect or it's ability duration boost. INT: It's pretty dang good, and nearly every build should use it. The deflection bonus it has can also be useful for tanks as deflection is the most important defense stat. PER: Perception right now is a little under-powered it can be useful against enemies with slow attacks (since interrupting a slow but powerful attack is helpful), but it needs a minor buff. Also, DEX also increases how quickly you'll drink potions and what-not so it has defensive value as well as offensive value. If you're not using armor than your recovery time between attacks is very low and the value of DEX is high as you'll be attacking more often. A must for any tank build.ĭEX: The value of DEX changes depending on what kind of build you're using. Not much to say here.ĬON: Useful mostly for classes with high health and endurance since it raises by percent rather than integer. MIG: Useful for any build focusing on DPS. ![]()
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